Properties
All properties of the MpegXtra cast member can be easily set in the
Properties Dialog box, which is displayed when the cast member is created
and also when you double-click the cast member icon in the cast window.
These properties can also be set via Lingo.
The Sprite
functions are only accessible when a MpegXtra sprite is being displayed
on the score. You should use the sprite channel as the argument to pass
commands to the sprite.
Cast
Member Properties:
Sprite
Properties: