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SHAPESHIFTER 3D HELP: COMMAND REFERENCE | |
TOOL PALETTE
SELECT TOOLS The Select Tools are located at the top of the Tool Palette. They let you select objects from different selection modes.
Click on a vertex to select it or click and drag around a region to select the vertexes in that region. Hold down the Shift key while clicking to select more vertices. Hold down the Control key while clicking to deselect vertices. To deselect all vertices, click anywhere in the Viewport away from any object. Shortcut: X
Ignore Backfaces: Check to select only the first layer of vertices in the Viewport.
Click on a face to select it or click and drag around a region to select the faces in that region. Hold down the Shift key while clicking to select more faces. Hold down the Control key while clicking to deselect faces. To deselect all faces, click anywhere in the Viewport away from any object. Shortcut: F
By vertex: check to select all faces shared by the selected vertices. Ignore Backfaces: check to select only the first layer of faces in the Viewport.
Click on a group to select it or click and drag around a region to select the groups in that region. Hold down the Shift key while clicking to select more groups. Hold down the Control key while clicking to deselect groups. To deselect all groups, click anywhere in the Viewport away from any object. Shortcut: G
Click on a joint to select it or click and drag around a region to select the joints in that region. Hold down the Shift key while clicking to select more joints. Hold down the Control key while clicking to deselect joints. To deselect all joints, click anywhere in the Viewport away from any object. Shortcut: J
MANIPULATION TOOLS The Manipulation tools are located at the bottom of the tool palette. Use these tools to manipulate objects in the Viewports. Note that when you manipulate an object in a Viewport you will be operating on that Viewport's 2 axis. The Viewport axis are identified by 2 colored lines usually displayed at the center of the Viewport. When you use the manipulation tools the Feedback Area displays the cursor's position using x, y and z coordinates. You can use the Feedback Area to see which axis you are operating on.
Shortcut: V
Enter a value for each axis and click the move button to perform a numeric move. Click on an axis button (X, Y or Z) to lock the operation on that axis.
Shortcut: R
Use these radio buttons to specify how your object will rotate. Center of mass: lets you rotate the selection around its center of mass. Origin lets you rotate the selection around the world origin. User point lets you rotate the selection around a point you click on the Viewport. To perform a numeric rotation enter a value for each axis and click the rotate button. Click on an axis button (X, Y or Z) to lock the operation on that axis.
Shortcut: S
You can select 3 different ways of scaling an object. Center of mass: lets you scale the selection relative to its center of mass. Origin lets you scale a selection relative to the world origin. User point lets you scale the selection relative to a point you click on the Viewport. To perform a numeric scale enter a value for each axis and click the scale button. Click on an axis button (X, Y or Z) to lock the operation on that axis.
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