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SHAPESHIFTER 3D HELP: COMMAND REFERENCE | |
CREATE PALETTE
Click on a Viewport to create a vertex.
Click on 3 vertices, one at a time, to create a one-sided face.
Click and drag on a Viewport to create a sphere and determine its size as you drag.
Stacks: Click to specify the number of stacks of a new sphere. The Minimum value is 3 and the maximum is 16 stacks. Slices: Click to specify the number of slices of a new sphere. The Minimum value is 3 and the maximum is 16 slices.
Click and drag on a Viewport to create a Geosphere and determine its size as you drag.
Depth: Click to specify the depth of a new goesphere. The Minimum value is 1 and the maximum is 3.
Click and drag on a Viewport to create a box and determine its size as you drag.
Click and drag on a Viewport to create a cylinder and determine its size as you drag.
Stacks: Click to specify the number of stacks of a new cylinder. The Minimum value is 3 and the maximum is 16 stacks. Slices: Click to specify the number of slices of a new cylinder. The Minimum value is 3 and the maximum is 16 slices. Close Cylinder: Check to create a closed cylinder.
Click on a Viewport to create a new joint. To create a child joint, select the intended parent joint first and then click anywhere on a Viewport to create the child joint.
The extrude tool only works when you have more than one face selected. You can use the extrude tool in 2 different ways. First select a number of faces. Then click and drag on a Viewport to extrude the selection or use the Extrude Properties to perform a numeric extrusion.
Enter a value for each axis and click the extrude button to perform a numeric extrusion. Click on an axis button (X, Y or Z) to lock the operation on that axis. |